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Hi there!

My name is Steve, and I'm still very new to the indie scene. I've worked for several years as a feature film visual effects artist, and am currently on sabbatical while I try and work on my own indie...

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A little about Super Hematoma

Since I'm new here, rather than just diving in, I'll bring you a up-to-date on the project that we're working on! Matt and I started working on Super Hematoma in late 2012, and as we're first-timers to...

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Starting to Share Game Dev News

So we've now got a Game page set-up here for Super Hematoma where I've posted a couple of videos, a description of the game, and have now made the first update that includes some of the conceptual...

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A couple of quick notes

Let me take a moment to shamelessly plug the Bundle In a Box contest that we're currently part of: there's a new indie game bundle for sale right now over at Bundle In A Box. Anyone who buys a bundle...

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Hi there, I’m Sprixelsoft

Ever get so caught up in tasks that you do something pretty big, and then immediately sigh a breath of relief that it’s done with and then just move onto the next item on your to-do list? Well that...

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We’ve Started A Mailing List

There hasn’t been much to report on the business end of things here at Sprixelsoft in a while. Since incorporating in May, Matt and Steve have both been working diligently in trying to get progress...

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Making A Game Is Really Really Hard

Something just felt right when we started working together on our own game. The idea of forging ahead and creating something new was kind of magical. The wheels were always spinning, and there was a...

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Super Hematoma ceased to be under production in April 2014

I've had some people contact me recently regarding Super Hematoma. We were clear about it on our website but had neglected to make an update on IndieDB. Unfortunately a number of circumstances evolved...

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